For those of you who are fortunate enough to not know what UVing is... let me elaborate. It is the tedious and painful process of making sure a texture doesn't stretch on a character. You do this by laying them out like so:
You know you've played the game right when you apply a texture map of a checkered bored, and all of the squares are uniform and...well...square. That way, you know there will be no stretching when you apply the real textures!
and this is just the edge loops.






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